{
		// Old Tag Definitions
	
		{'obje', "Object"},
		{'unit', "Unit"},
		{'bipd', "Biped"},
		{'vehi', "Vehicle"},
		{'item', "Item"},
		{'weap', "Weapon"},
		{'eqip', "Equipment"},
		{'garb', "Garbage"},
		{'proj', "Projectile"},
		{'scen', "Scenery"},
		{'ssce', "Sound Scenery"},
		{'devi', "Device"},
		{'mach', "Machine"},
		{'ctrl', "Control"},
		{'lifi', "Light Fixture"},
		{'plac', "Placeholder"},
		{'bitm', "Bitmap"},
		{'shdr', "Shader"},
		{'snd!', "Sound"},
		{'ustr', "Unicode String", read_ustr},
		{'scnr', "Scenario"},
		{'sbsp', "Structure BSP"},
		{'mply', "Multiplayer Scenario"},
		{'itmc', "Item Collection"},
		{'hmt ', "HUD Message Text"},
		{'trak', "Camera Track"}, // Updated - Nick
		{'mode', "Model"}

		// New Tag Definitions - Nick

		{'actr', "Actor"},
		{'actv', "Actor Variant"
		{'antr', "Animation Trigger"},
		{'sky ', "Sky"},
		{'lens', "Lensflare"},
		{'grhi', "Grenade HUD Interface"},
		{'unhi', "Unit HUD Interface"},
		{'wphi', "Weapon HUD Interface"},
		{'coll', "Collision Model"},
		{'cont', "Contrail"},
		{'deca', "Decal"},
		{'effe', "Effect"},
		{'part', "Particle"},
		{'pctl', "Particle System"},
		{'rain', "Weather Particle"},
		{'matg', "Game Globals"},
		{'hud#', "HUD Number"},
		{'hudg', "HUD Globals"},
		{'jpt!', "Damage"},
		{'ligh', "Light"},
		{'glw!', "Glow"},
		{'mgs2', "Light Volume"},
		{'lsnd', "Looping Sound"},
		{'snde', "Sound Environment"}
		{'phys', "Physics"},
		{'pphy', "Point Physics"},
		{'fog ', "Fog"},
		{'wind', "Wind"},
		{'senv', "Shader Environment"},
		{'dobc', "Detail Object Collection"},
		{'font', "Font"},
		{'udlg', "Dialog"},
		{'DeLa', "UI Item"},
		{'Soul', "UI Item Collection"},
		{'soso', "Shader Model"},
		{'sotr', "Shader Transparency"},
		{'swat', "Shader Water"},
		{'sgla', "Shader Glass"},
		{'smet', "Shader Metal"},
		{'spla', "Shader Plasma"},
		{'foot', "Material Effects"},

		// New Tag Definitions 8/11 - Nick

		{'ant!', "Antenna"},
		{'str#', "String List"},
		{'colo', "Color Group"},
		{'elec', "Lightning"},
		{'metr', "Meter"},
		{'schi', "Shader Transparency Variant"},
		{'flag', "Flag"},
		{'vcky', "Virtual Keyboard"},
};